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Iracing force feedback test 1.72 download
Iracing force feedback test 1.72 download











iracing force feedback test 1.72 download

You can apply this at any time (once you have half a lap or so of data) by hitting the apply button on the F9 black box, or by going into the settings tab." You won't get the cool graphs but I keep track of your cars steering torque and calculate the optimal force slider setting from that. "This is basically baked into iRacing for the next build. My excerpt from David's post may be out of context: (I'll paraphrase this one day when I have time and patience) Of course if you use linear mode then just ignore it and make sure you have no red." You want to see flashes of orange, not a steady orange color, think of it as your headroom on a mixer, a little padding so mic pops and other details don't cause clipping. Anything above that point will have less detail than anything below it. Orange is significant because when you are using the default non linear mode then about 85% is when we really start compressing the signal so we can squeeze more in. "Orange means you are above about 85% (somewhere around there), red means you are above 100% and actually clipping.

iracing force feedback test 1.72 download

( Posted by David T Jan 2016).Īnother related post by iRacing staff (David T Sept 2016)

iracing force feedback test 1.72 download

"The key between linear and non linear is that in linear mode red is bad and in non linear mode orange is bad on the 'F' meter". My related notes also explains how to create your own (wheel) profile using the Wheel Check app. Wheel profile thread noted further down this page. (For reference, link to old wheel check thread).













Iracing force feedback test 1.72 download